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Patch 2.0.3
January 30, 2013
Balance tweaks
  • Special techniques have a stronger base effect and can be trained up to Rank 9.
  • Training expenses reduced by 33%.
  • Spike serves only deal 50% damage.
  • Blocked attacks deal 20% of their potential damage.
  • Teams below 30% stamina are unable to block.
  • Green and blue items have slightly different costs and bonuses.
  • Legendary items are now unlocked at level 40.
  • Sponsors are more generous.
Bugfixes/Improvements
  • Magnifyng glass button to distribute attribute points on small screens.
  • Spirit Link has a distinctive graphic effect.
  • Accurate ball physics on lower-end devices.
  • The Energy attribute should be working as intended.
  • Attack and defense voices restored.
  • Texture clipping issues fixed.
  • Defensive technique action button fixed.
  • Several force close errors fixed.
  • Training score bonus fixed.
  • Minor gameplay and UI improvements.

Release 2.0
January 19, 2013
Engine overhaul
  • Several thousands lines of code have been rewritten and optimized for this new edition.
  • The BLUETOOTH and BLUETOOTH_ADMIN permissions are exactly for what you're thinking, but please be patient :)
  • Full compatibility for 3:2 and 4:3 tablets (no stretching).
  • Instant reloading times on Android Honeycomb and above.
  • Memory leaks on Samsung devices fixed.
NV League
  • Sixth division added, with increasingly powerful level 40+ opponents.
  • Several progression rate tweaks to make the leveling curve smoother.
  • Re-specialization costs are now based on your level.
  • All coin rewards are 60% more generous.
  • Significant AI improvements for CPU players.
Equipment
  • Sell value increased to 60%.
  • Legendary items can now be upgraded with permament +1 enchants.
  • New green and blue equipment to fill the gaps.
  • All items are more powerful: +1/+2 on their main attribute and a secondary bonus based on their category.
Gameplay
  • Energy regenerates very quickly now, and special techniques require a full bar to be activated.
  • Special techniques aren't attribute-bound anymore and must be trained individually.
  • Quick Recover is instantly dispelled when you suffer a critical strike.
  • Battle Shout increases ALL your attributes for 8 seconds, including Resilience.
  • Expose Weakness removed (replaced by the defensive technique Spirit Link).
  • Transcendence doesn't make you invincible anymore (-75% ideal reduction).
  • Attacks cannot be blocked during Conflagration.
  • Time Dilation is 50% more effective when used by CPU players.
  • Mana Drain effect reduced by 33%.
Bugfixes
  • Attacks were taking the wrong Strength modifier. Whoops.
  • CPU players correctly level up and use special techniques during practice mode.
  • Touch-spamming isn't effective anymore against low level opponents.
  • Offerwall issues fixed.
Miscellaneous
  • Quick tutorial updated.
  • Leaderboards have been completely reset for this new edition.
  • LOTS of minor improvements pretty much everywhere!